X-Files: Game Kids Daily Training To Be Violent


0. The coming of the prophet 1. Love 2. Marriage 3. Children 4. Giving 5. Eating and Drinking 6. Work 7. Joy and Sorrow 8. Houses 9. Pets 10. Clothes 11. Buying and Selling 12. Crime and Punishment 13. Laws 14. Freedom 15. Reason and Passion 16. Pain 17. Self-Knowledge 18. Teaching 19. Friendship 20. Talking 21. Time and Space 22. Good and Evil 23. Prayer 24. Pleasure 25. Beauty 26. Religion 27. Death 28. Forms Of Existence 29. Real vs Virtual 30. The Farewell


The news media (collaborating with entertainment media), show things like violence, war, killing, and so forth. And so do the entertainment media, although under the label “movie” or “game”, very openly on all kinds of movies. Now, this brings us to another closely related subject : Games.

Children nowadays, play with PlayStation, Xbox, Nintendo games, computer games, watch cartoons on TV, play online war games, and what have you. Most of these games and cartoons contain violence, fights, shooting, killing, etc. But, in a “harmless” wrap. But the concept is exactly the same as “hurt thy neighbor”. Those kids are growing up, with a mindset filled with violence. It’s harmless, right? And then, what happens next, is “real” violence, ranging from irritation, mild aggression, to vandalism, fighting, injuring and killing. Harmless, right? And quite likely with minimum emotion, because it is “normal”.

We live in a world where people get their daily brainwash through television, internet, radio, newspapers, magazines. And they are not aware. All that information gets swallowed, without asking themselves the question “what am I going to do with that information?”. Those folks are getting reprogrammed every day again. They live by whatever comes out of the screen or radio.

Movies, such as the early series of the “X-files”, labeled as “entertainment”, contain more “truth” than the government would ever publicly admit on the news-channels Such movies are allowed, even promoted, of course, because they appear under the label “science fiction” or “fantasy”. And nearly everybody takes that for granted.

So, there are several ways to convey information to the people. But it is up to the sharpness of their minds to separate the wheat from the chaff, the “truth” from the “fake”. Entertainment media fill up the news media, and vice versa. And here ends and starts the vicious circle of the media.

Media : “the best way to lie is to do it loudly, looking into the eyes, without blushing” like “here are the data, but it is not true”. And that is what the media are doing.

And the internet ? Well, that is not very much different, because the media is largely virtual. I would say, even worse. Staring at the computer screen, people submerge themselves in a dreamworld. Any form of unpunished bad behavior seems normal these days.

All of the above, and more, unfortunately, are seeds of terrorism. If the basis of education and so-called entertainment does not change for the better, then terrorism will keep on being reborn. Think about it.

Please note that the FCC “ruled” years ago that subliminal programming with television was illegal, but it never stopped. You find it more common on cable TV. They are using subliminal conditioning on all cable networks. They use it to emphasize different elements of what you are seeing around you. People end up being brainwashed and stay programmed this way towards ignorance, violence and wanting to have.

None of all the computer games has been subject to any ruling concerning subliminals. None of all the computer games has been correctly analyzed on its impact on the human mind, especially on children and their mental growth. “It is just a game”, that’s what they say. It’s harmless. Yeah sure.

But for the mind’s subconsciousness there has never been any difference between fantasy and reality. Any dream feels real when you’re in it.

For a child it is very tempting to check out reality, compared to what he or she learned in the games.

Little kids play all sorts of games that offer loads of shooting, fighting, crashing, and what have you. All in all, a lot of violence. PlayStation, Nintendo, XBox, PC and many other game machines are accessible by any child.

Most parents think that a game is just a game, therefore not having any adverse effects on the mind of their children. They read the label “game” on the package, and they think it is just a game.

But all those machines are educational systems. Essentially, they are teaching machines. The word “game” is synonymous with the word “educator” or “teacher”. Even the most innocent arcade games of pointing to moving balls and shooting them into a bucket, these are training programs to improve specific reaction qualities of the destructive kind. Prove me otherwise!

A game can be defined as a series of actions and reactions in relation with overcoming resistances and counter actions in order to reach certain goals. In a way, just like life is.

The subconscious mind does not know the difference between a fantasy, dream, and reality. Intelligent psychologists know that. Idiot psychologists work for the game industry and are well paid.

Today’s children spend more time communicating with electronics than with people. And if they communicate to real people, they do it through email, chat, sms, etc., not in person.

Most electronics are hosting violent games. Even the “innocent” arcade games, abstract as they are, they do very clearly instruct the operator (read: the child playing that game) what to do and how to react. Synaptic programming in the brain ensures optimization of action-reaction patterns, and from thereon the child doesn’t know any better ever after: “Seek and destroy!”. No wonder after playing such game 10 times a day during 100 days. Thousand times synaptic training reps. That’s a whole lot of brainy building.

Children learn how to enjoy killing and destroying. They learn explicit language and unethical behavior. They learn a certain meaning of success, in the realm of violence. They are rewarded by points, stats, numbers, stars, status, same as adults do in social networks, earning their numeric rewards.

And after some time it all runs on autopilot. Children have been brainwashed in the most pleasant way about the least constructive activities. For them it has become “normal” to act & react as taught by the games. As a consequence, their reality has been programmed already towards a reality future that today seems only a game.

Terrorism has in this regard a whole different meaning. It is not president or dictator, political processors as they are. The war on terror is completely off course. They fight no real enemy It is CPU and TFT, violence educational processors. Billions of them. And because of this number, we can speak of a world crisis of some sort. The war on terror should be a large scale regulatory action on the creation, selling and use of games.

And I say this: Terrorism starts with games.

In fact, as a billion people are having their daily dose of fighting and destruction, it equals to a world war. Let’s call it a subconscious war. Every game console is an instrument of terror. And so terrorism comes from within. The ultimate strategy.

This problem can only be solved if there are enough intelligent leaders who are conscious about this subject. Are there any? Hey man, is there IQ in the oval room? There is not a single leader who recognizes the virtual implications. All eyes are closed, except to the countless gaming TFTs in some apathetic way. Governments sure have that hidden agenda, to leave the gaming industry as it is, simply because it wants the population to reduce their number by themselves effectively.

For many years, the media openly announce the headlines as “real”. And when it comes to Hollywood soaps, movies, and so forth, then the media announce it as “entertainment”. So, “real” and “entertainment” seem easy to recognize or distinguish. From the outside at least.

But between “real truth” and “fake” on TV and in the newspapers, there is no way for most people to verify the content. So they take it for “real” or “true”, because “everybody listens to the well respected media”. About Aliens and UFOs, the media merely dismiss the subject as “fantasy” or “esoteric”. And the same media uses Hollywood to mock-up Middle East war scenes that get pasted into the headlines on TV. Yes, some videos leaked out, I have some of these and they are real, and I can attest that Hollywood mocks-up Middle East news.

Fakes, play, games, elements of truth and reality are mixed into the bouillabaisse of news entertainment that is poured into everyone’s throat.

People get shocked each time a child commits a crime. If a child does something wrong, it gets blamed. People seem to have no idea that they, stupid parents, are directly responsible for the actions by children. There is no excuse for parents’ ignorance about games. Parents are supposed to think well and to be conscious about what is good or bad for the child. And in the end, as a result of their failure, they will be the victim of those whom they allowed to master destructive behavior.

This article based on a chapter from the book UNLIKE SOCIAL MEDIA LIKE.


0. The coming of the prophet 1. Love 2. Marriage 3. Children 4. Giving 5. Eating and Drinking 6. Work 7. Joy and Sorrow 8. Houses 9. Pets 10. Clothes 11. Buying and Selling 12. Crime and Punishment 13. Laws 14. Freedom 15. Reason and Passion 16. Pain 17. Self-Knowledge 18. Teaching 19. Friendship 20. Talking 21. Time and Space 22. Good and Evil 23. Prayer 24. Pleasure 25. Beauty 26. Religion 27. Death 28. Forms Of Existence 29. Real vs Virtual 30. The Farewell